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Old 05/03/06, 5:56 PM   #1 (permalink)
Cynthesis
Glass Joe
 
Murloc Paladin
 
MalGanis
One of the theories that have been thought of by the raiding community of WoW is that C'Thun was a cockblock - meant to keep everyone busy until Naxxraxmas. Let's just say that this theory is true, and that Blizzard had the fight unbeatable to buy themselves time.

If Blizzard uses a tactic like cockblocking on a fight like C'Thun, then how is it that they haven't used it elsewhere? One could think that perhaps strange occurances, such as Rag 1.0, BWL in the beginning, and pre-fix Chromaggus, were ACTUALLY just as much as cockblocks.

Let's face it, we all might be all OMG BLIZZ IS RETARDED EL OH EL...but honestly a company THAT good at making money and producing games won't make most of an instance, Blackwing Lair, unplayable unless they were doing it on purpose. Perhaps this is why Blackwing Lair wasn't on the Test Server?

It's obvious that Blizzard's goal is to make money, and they have done a very good job at that. However, if they put in every encounter PERFECTLY from the beginning everyone would finish the encounter quite rapidly - causing the multi-month gaps between new content to perhaps cause some people to quit. One could also relate this to the Tier .5 set introduction - a lot of casual non-raider level 60s were about to quit the game and Blizz wanted their $15 a month. If this type of "have broken/no content till people are about to leave," strategy is real (note DnT forums on C'Thun) than I see no reason why it cannot happen again.


Blizzard seems to have convinced the people in WoW that they have made mistakes and will not make the same again, hence BWL (post about needing new testers) having broken content in the beginning. Also on the Test Servers, I don't believe anyone could attempt Phase 2 C'Thun, so perhaps he was broken from the start, while the rest of the instance wasn't (minus Ouro).

Another progression fact to note - is that probably the only raid instance without some sort of an impossible cockblock was Zul'Gurub - and ZG was the only major raid instance that didn't have anything to do with a guild's progression through 40 mans (because it was a 20 man). Actually add AQ20 to that list.

I could be just restating the obvious, or completely off, but that's just something I thought off at class today.
 
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