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Anyone else feel that they've gone a little overboard with some of the mat requirements for the T3 sets?
Although I know some people complained about it (really just foolish complaints), personally I thought the AQ40 system was perfectly fine. You needed a faction amount which was fairly easy to acquire provided you went to the instance more than a couple of times, and idols/scarabs once you had the zone down never were a limiting factor.
Now with the T3 sets, they got rid of faction requirements, and instead replaced them with expensive mats. I don't mind if they want to throw in maybe a couple of mats to be cute, but has anyone at Blizzard actually ran the numbers on some of these requirements?
For instance, the rogue set requires:
5 Arcanite Bars
42 Cured Rugged Hides
5 Nexus Crystals
5 Arcanite Bars and 5 Nexus Crystals I can deal with, it's a little annoying but whatever. FOURTY TWO cured rugged hides though?! You can make one cured rugged hide every 3 days, that means on your own if you were to do it, it would take you 126 days to make that many cured rugged hides. To equip 5 raiding rogues with full tier 3, it would take 630 leatherworker days to produce that much cured rugged hide.
Even if you had 2 additional people helping you to make cured rugged hides for your set, you're looking at 42 days before you collect enough cured rugged hides. And don't forget you will need like 15-20 more cured rugged hides to get your FR/NR pieces crafted!
On the flipside, if you just plan on buying stuff there's the gold aspect of it. Cured Rugged Hides currently go for about 10g/each on my server. Nexus Crystals like 70g/each, Arcanite Bars maybe 20g/each. So the full T3 rogue mat costs are: 100g + 420g + 350g = 870g. And no doubt some of these prices will go up, especially the cured rugged hides.
Aren't there already enough money sinks in raiding? Between the repair costs and all the consumables it takes to win, shouldn't we be rewarded with boss drops that we can turn in without further monetary costs?
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