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Old 06/07/06, 4:27 PM   #4 (permalink)
Deathwing
Great Tiger
 
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Tauren Druid
 
Black Dragonflight
Yellow/white hit mod is basically a multiplier for all yellow and white damage. It takes the hit table for those types of hits and averages it down into a damage multiplier. It's very hard to look at excel formulas and understand what the author was trying to do. For example, let's say your yellow hit table consisted of just misses, hits, and crits, this is how I would get the yellow hit mod:

M*0 + C*2 + (1 - M - C)

M and C being miss and crit chance, respecitively. So, averaged out, every yellow hit would be multiplied by that equation above(I simplify it down in my spreadsheet.

I thought dagger normalization only applied to rogues. Is it 1.7 for warriors too? It would make a small difference in dps.

I thought crusader was a flat 2 ppm(1 ppm in offhand?). Changing weapon speed shouldn't affect that at all. The difficulty I saw was from it overlapping with a previous proc.

Yes, I agree the 55/45 isn't that great. I put that in there for comparison's sake. And for the time being, my gear seems to adhere to that rule after a long night of raiding. You were spot on with my 80%/20% rule, that's exactly what I do.

For heroic strike and cleave, the costs of rage and white damage are associated into the DPR column. And the white damage cost is associated into the DPS column. Same for RPS column and rage cost. Hence why if you notice, HS gets slowly worse as gear improves.


Separate question for anyone. Does Kings multiply every stat, regardless of source? As in, does it work on other buffs, like fort?
 
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