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Old 06/23/06, 12:28 PM   #19
Deathwing
Great Tiger
 
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Tauren Druid
 
Black Dragonflight
Originally Posted by Demi9OD
If your calculations are accurate, post mitigated damage from 17/34 warriors in Naxx gear is signifigantly higher than that of equally geared combat daggers or combat sword rogues, which was expected of course, with rage gen in it's current state. 1.12 is going to be interesting. Will they attempt to balance rogues in relation to exponential rage gen warriors or more likely, somehow fix rage and merely tweak rogues to make more viable builds available. In any case thanks for the work you've done on this Deathwing.
I think people are blaming the warrior dps problem on the wrong source. Yes, better gear means more white damage which means more rage. For while in your gear progression, that then means more yellow damage. But after you're hitting BT and WW on cooldown, and full bar execute when the mob gets to 20%, what else is there to spend your rage on? I'm nearing that stage already, as the jump from blues to MC gear is much greater any other gear progression jump. Your options after that is hamstring, cleave, and HS. HS is an obvious no-no, except in the most extreme cases(C'Thun phase 2, from what I hear). Cleave is purported to have a smallish threat bonus too, so until it's proven one way or another, I shy away from that unless there's 2 mobs to hit. Hamstring is your best option, since it has better damage/rage than single target cleave anyway. But just look at the damage/rage numbers on hamstring compared to BT, WW, and Execute. Basically, after a certain point, the extra rage gained from more white damage is being converted into very inefficient yellow damage.

So, where's the DPS coming from? Execute. I'm sure I don't have to point the damage/rage efficiency on execute spamming. I'm thinking of adding a separate field that breaks up the 80/20 model into 80 and 20, just so people can see what a difference execute makes. A fury warrior is ~100 dps behind combat dagger rogue before 20%. Quick and dirty solution I guess to put a somewhat lengthy cooldown on execute, 6 to 10 seconds maybe. Higher rage executes really kill the efficiency. But that said, I'd rather not see anyone nerfed, rather rogues improved. It'd be a shame to put all this effort into my warrior just to see his dps punked.

Lastly, this is a sort of a disclaimer. I'm not going to say my calculations are accurate. I will say they are at least in the right area, so you can use it as comparison tool between classes, and gear within the class. That's all I intend for this spreadsheet, to compare dps. I welcome and encourage anyone to unhide the sheets and look at the calculations(most are on the DPS sheet though), but I understand if most don't. Sometimes I go back and wonder wtf I'm doing in this cell. Excel doesn't help much either, it really isn't design to handle stuff of this complexity. That's why I'm building a simulator.
 
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