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Old 06/23/06, 1:22 PM   #23
Deathwing
Great Tiger
 
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Tauren Druid
 
Black Dragonflight
Burst dps in pvp is pretty hard to calculate. Most of the calculations use a long time base to smooth out any inconsistencies(string of misses, no crits for 20s, that sort of thing). You can shorten the fight duration on my spreadsheet currently, but anything less than 30 seconds and I will not guaruntee any type of accuracy. Additionally, PvE can be modeled because the fights are at least somewhat predictable. In pvp, there's a lot thing the other player could do that would screw up any kind of predicted dps, and there's just no way to account for an enemy player's actions without running thousands of scenarios.

Level 60 enemies doesn't work in my spreadsheet. The whole purpose of enemy level was to deal with a pve only mechanic, glancing blows. Doing level 60 would require a lot reworking of the formulas. I will keep it in mind since Thorb mentioned it too.

I'd suggest, if you're trying to determine which gear is better for pvp, you evaluate them in the same way this spreadsheet does for pve. Most of the time, gear that's better dps in pve is also in pvp. You'd then have to take into account things like +skill being overvalued in pve, and how much sta the gear has.

EDIT: ah, I hadn't gotten around to weapon procs. Mainly because there's just so god damn many. Anyone know where I can get accurate PPM or %chance/hit info on weapon procs?
 
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