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Originally Posted by Deathwing
It's added in the "Net Crit" field. Thanks for going through the calculation, second set of eyes is appreciated.
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Ah, I see that now, thanks. However, the "Net Crit" field lacks a term for the expected mob's defense. My crit% should go down if I change the mob level from 61 to 63, instead it currently stays constant. You've added 0.04% crit for each weapon skill the player gains, but you don't subtract 0.04% for each point of mob defense above "equal level" 300 skill. Something akin to subtracting 0.2*(mob_lvl - player_lvl) should fix it. Thanks again for the work.