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Originally Posted by Celandro
Minor Haste enchant (and all other haste enchants) are not working. It should work out to 1% increase in white damage, 1% increase in cleave/heroic strike and some bonus damage from 1% more rage and is arguably as good as 15agi.
+15agi enchant should be added (to show what happens when dpsing with your tank weapon
Esk right claw should try to model the proc. Its 1ppm and is up 5/60 = 8.33% of the time (actually closer to 13% due to instants and flurry but this is minimum). When it is up, esk right claw is 30% faster so average speed is 0.08333 * (1.5/1.3) + 0.91667 * 1.5 = 1.47 48 * 1.5 /1.47 = 49.0 dps weapon at 1.47 speed. I see that kiss of the spider is modeled, so perhaps it just needs a bit more generic code. In general, a lot of the formulas seem rather long. Perhaps seperating them into multiple sub calcs on a hidden sheet would be helpful and reduce errors.
I didn't have enough time to analyze the heroic strike damage but it needs to take into account that there are no glancing blows and only 5.6% miss rate.
Mod Flurry Chance is too high. It should not be possible to get a 1.
The biggest issue I have with the spreadsheet is that it doesn't model what happens in real fights. Boss gets to 22% or so and I pop Diamond Flask + Death Wish + Recklessness and spam executes. Assuming I don't pull agro and die, stacking cooldowns amplifies dps dramtically. I fully realize this is difficult to model and sadly have no good answers for this.
Very good work in general though.
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I'll add the haste enchants and agi enchants in the next release. I'll probably model eskhandar's, it's still not a great weapon.
I believe HS does take into account no glancing blows and lowered miss rate.
Why is Mod Fluffy Chance too high? I agree it is impossible to get a flurry chance just from white crits(unless your crit chance is 100). But why can't you from the white crits and yellow crits?
It's near impossible to model a real fight accurately. I tried to get a close as possible so that people could use this to decide which gear to use. If my spreadsheet says conqueror's is better than legguards of the fallen crusader, I would hope that translates to real WoW as well. Of course, that's an easy example where every stat is better on the conqueror's leggings, but you get the point.
Would someone actually use Diamond Flask on a boss fight? I thought it was terrible sustained DPS because you have to keep it on the whole fight.