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I was under the impression that non-passive trinkets were bad on long fights because then you had to eat the cooldown as well. I thought they were better for short fights because you can pop them and then put your DFT back in for the next fight.
STR has no effect on execute btw.
I'm not going to go into standard deviation calcs. That's way too much work, and excel really isn't built for that.
As for threat, I think Kenco's mod does that already.
Yes, flurry chance represents the chance that your swing will be flurried. Could you present some math that proves you can't have 100% flurry? If you have enough instant swings(spamming WW, BT, and Hamstring), should fill in the gaps that white doesn't. This doesn't account for overlap on the yello crits though. Having trouble with that.
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