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Just thought I might create a thread to consolidate rogue info, since it's all buried in the monster thread. If you don't want a new thread, Gurg, just throw it back on the pile I suppose.
Gems from the Curse db:
Ambush: Rank 7 - lv 66
Ambush the target, causing 250% weapon damage plus 440 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Backstab: Rank 10 - lv 68
60 Energy
Instant cast
Backstab the target, causing 175% weapon damage plus 262 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Connivery: Req Lv 70
Instantly restores 50 energy and increases your maximum energy by 20. Lasts 30 sec.
Deadly Throw: Rank 1 - Req lv 64
35 Energy
Instant cast - 30 yd range
Finishing move that causes thrown weapon damage plus additional damage per combo point: 1 point : 132-228 damage 2 points: 216-312 damage 3 points: 300-396 damage 4 points: 384-480 damage 5 points: 468-564 damage
Deadly Swathe: Req Lv 70
Strikes at nearby enemies in front of the caster, inflicting weapon damage plus 300.
(Probably not a rogue ability, but who knows).
Deadly Swiftness
Increases your movement speed by 10% whenever you deal damage to a target who is below 20% health.
Enchant Weapon: Mongoose
Permanently enchant a Melee Weapon to occasionally increase Agility by 120 and attack speed slightly.
Evasion: Rank 2 - Lv 66
Increases the rogue's dodge chance by 50% and reduces the chance ranged attacks hit the rogue by 50%. Lasts 15 sec.
Eviscerate: Rank 10 - Lv 64
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 257-379 damage 2 points: 452-574 damage 3 points: 647-769 damage 4 points: 842-964 damage 5 points: 1037-1159 damage
Expose Armor: Rank 6 - lv 66
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 410 armor 2 points: 820 armor 3 points: 1230 armor 4 points: 1640 armor 5 points: 2050 armor
Flourish: Lv 70
25 Energy
Instant cast
Finishing move that increases your chance to parry by an additional 50%. Lasts longer per combo point: 1 point : 3 seconds 2 points: 4 seconds 3 points: 5 seconds 4 points: 6 seconds 5 points: 7 seconds
Hemorrhage: Rank 4 - lv 70
35 Energy
Instant cast
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 14. Lasts 30 charges or 15 sec. Awards 1 combo point.
Instant Poison: Rank 7 - lv 68
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 157-210 Nature damage. 130 charges.
Kick: lv 70
Kicks an enemy for 142 damage, interrupting the spell being cast for 6 sec.
Mutilate: lv 62
60 Energy
Instant cast
Instantly attacks with both weapons. Awards 2 combo points.
Rupture: Rank 7 - lv 68
25 Energy
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 363 damage over 6 secs 2 points: 605 damage over 10 secs 3 points: 847 damage over 14 secs 4 points: 1089 damage over 18 secs 5 points: 1331 damage over 22 secs
Shiv: lv 70
20 Energy
Instant cast
Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more Energy. Awards 1 combo point.
Sinister Strike: Rank 9 - lv 62
45 Energy
Instant cast
An instant strike that causes 77 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister Strike: Rank 10 - lv 70
45 Energy
Instant cast
An instant strike that causes 131 damage in addition to your normal weapon damage. Awards 1 combo point.
Vanish: rank 3 - lv 62
Instant
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 2).
(not a rogue talent, but relevant KALMAN)
Windfury Totem: lv 70 (there's a 62 version also, +400 ap)
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 500 extra attack power. Lasts 2 min.
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