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mutilate makes daggers viable in pvp, I say. 30 energy per CP, that's Hemo. If you used energywatch to time it, untalented Cheap shot then mutilate and your at 4 combo points. Then, should be able to do the 4 pt kidney shot just as cheap shot wears off. I thought mutilate required two daggers though, but your description didn't say that. If it's for swords too, that's insane. It could become more energy efficient then sinister strike/backstab with expansion swords, and it adds an additional combo point.
Shiv is cool. Now you can guarantee a proc of mind numbing/crippling when you need it, nice utility skill. Especially if the new -threat poison ends up being good. One of feint's drawbacks is the cooldown time.
Flourish seems pretty worthless. I can't see it being used often. If your doing a finisher on a mob that a rogue could actually tank, it's probably close to dead. On a raid mob, the rogue shouldn't be tanking. I guess it could be situationally useful, but seems pretty weak.
Deadly throw and deadly swiftness.. hahaha, take THAT you god damn kiting hunter/shamans.
Connivery being a trained skill makes me laugh. I thought we were trying to get away from rogue ganking.
Lastly, enchant: Mongoose, holy crap. If it has anywhere near crusader's proc rate, jesus.
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