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Originally Posted by CrazyCarl
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Originally Posted by TheRealJon
Didn't "nerfing" Chromaggus make it doable without using that weird LOS exploit?
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I'm not sure what you mean. What we did was keep an OT out of LOS as well as a few Priests and have him run in after the Lapse and hold aggro long enough for the MT to take him back, but sometimes he wouldn't be able to get aggro and you'd have an unexpected tank change. Also meant you couldn't let the other Warriors be in DPS gear which would make the fight that much longer. Now it's just stupid because he will always go back to the MT.
I never went through MC (I started raiding when my guild first began farming Rag, gogo BWL in blues and my girlfriend began her raiding career with our Nef learning attempts also decked out in blues and some BOE's) so I can't really comment on nerfs and stuff, but the gear upgrades and talent buffs certainly could make it seem like it was nerfed if you don't take them into consideration. We've had a lot of "PUG MC's", but we always had one of our guild's MT's/well geared Warriors tanking, a smattering of our best healers, and a few of our best geared DPSers come along as well. The PUG's basically made it go a little faster thusly making things easier on the healers.
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At one point chromaggus only used his ignite flesh debuff and it was reapplied every 20 seconds so you would eventually get the dot ticking for about 12000 dmg basically making the encounter impossible.
Some guilds found out that if you had a tank standing on the ramp with chromaggus positioned at the top of the ramp attacks could still be exchanged but the ignite debuff would not hit due to LOS.