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Originally Posted by Lexander
The Time Lapse Chromaggus nerf basically simplified one of the most technical get in > get out fights in the game IMO and made it, oh hey, heal this guy, then heal that guy, then go back to healin this guy, nothin random anymore :)
I mean, it's easier if you already have him on farm, and its even easier if your learning time lapse for the first time at this point, but It just reminds me when he was broke and could insta kill you during time lapse/ignite flesh or any combo of damage breaths :)
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Do you know how we beat TL chromaggus?
Get out for Ignite
Get in for TL, except you Tormbot
Get out for Ignite
...
As opposed to:
Get out for Ignite
Get out for Acid
Get out for Ignite
...
The fight's not significantly different, and while, most likely, it's a change that didn't need to happen, and makes TL a bit less 'special' (I wanted to use "Unique", but that's improper word-usage), it doesn't exactly make it any more monotonous than it was already.
Really, the only change that it made was removing a slight barrier-to-entry on Nef once in a while: Now you only need to have *one* BWL-geared tank in tanking gear for Chrom (though other fights would work much better with more), instead of having three.