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Originally Posted by Chicken
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Nerfing Chrommagus just made it like all of the other fights, predictable and repetative.
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As far as I'm concerned, the most recent Time Lapse changed didn't make the fight predictable and repetative. It already was beforehand. It just made it a bit less annoying of a fight.
(Yes, I dislike Chrommagus, I have an intense hate of anything that involves mass curable debuffs)
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I think he's talking about Chromaggus 1.0, which had a propensity for parrying every single attack a tank tried to land as well as having a permanent elemental shield to all elements. Additionally, his only two breaths were incinerate and ignite flesh, and ignite flesh would last over a minute and stack as the fight progressed. The lowest we ever got that incarnation of chromaggus was 90% (without sploits obviously)