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The new arcane tree looks nice. But imo it doesnt change that deep fire is better overall.
Main reason to go arcane (for pve) is if you want slow (and if thats usefull for raiding), with the new changes at least you wont hurt yourself too much by doing so.
Maybe AM will have 1000 dps while clearcasting, but with 1000 spelldmg, I guess fireball would get close to that too, and it wouldnt just be for clearcasting.
Of course, by casting fireball/scorch you lose the chance to get a bit mana regen from 5 sec rule, while clearcasting AM, I cant theorycraft far enough out to see how much that would actually benefit you. In the end Im not so fond of changing attacks too much for clearcast procs, you end up wasting too much dmg trying to do so. But I know many others like it, so maybe its just me who is wrong.
By going deep arcane instead of deep fire, you lose like 10% crit, 10% fire dmg, 20% spelldmg on fireball, 30% dmg on wounded targets etc. Not really sure the benefits from arcane can make of for those talents.
Except for slow as mentioned before. That talent might be worth it all. Looks like they removed the melee reduce on it though, making it a bit less interesting.
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