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Nope, at the moment with 600 to spell damage, scorch is both better damage and better damage per mana on a fully debuffed mob. (Winters Chill, Improved Scorch etc etc). Fireball is a *lot* more DPs, but at the cost of mana.
In the expansion, every bit of maths I've done shows that thanks to the new fire talents, fireball becomes insanely mana efficient. It just give syou so much damage per point of mana spent its madness - I believe someone has theory crafted Rank 9 fireball to be the single most mana efficient nuke in the game?
I agree that at the moment, if you go deep arcane you have to pair with frost or fire to make your main nuke worthwhile. My issue with that is that Arcane should be able to have one nuke that works okay on it's own, and that in order to make arcane worthwhile they have to buff it to the point where it's deep talents are better than frosts / fires - and currently even with these revisions, they don't look that hot comparitevely.
(For example, one easy change - why not make reverse Arcane Blast? Have it start off as a big, high damage nuke that becomes faster and smaller with each subsequent cast, until it is a super arcane scorch? Why does Arcane need *two* spells that are suppossed to be high damage and very mana innefficient?)
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