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Old 10/20/06, 3:10 PM   #35
 Apate
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Apate
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Originally Posted by Sanosu
Originally Posted by pf
What we are not sure of is how the +16-30 Nature Damage works.
Well there was a blue post concerning +elemental damage on weapons previous to the patch that changed all such weapon stats into procs that do roughly the same amount of dps, which leads me to believe they couldn't just fix the weapons with these effects. The reasoning was that the +elemental damage was doing physical damage instead the proper element, and I'm guessing they couldn't fix it, so they used the proc thing as a way to fix it, but Tfury already has a proc soo... I'd assume it is still doing physical damage, since it is still shown as +nature damage. (Also, wouldn't the nature damage value show up seperately in the combat log?)
I think that was only ranged weapons - http://www.worldofwarcraft.com/patchnotes/
Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim.

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