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Originally Posted by Sanosu
Weapon skill still isn't adding any crit or hit. I don't know if the actual dps calculations take the +hit/crit from weapon skill into account and it just isn't shown, or if its left out completely, but I have 28.00 crit in game with 305 weapon skill, and 27.80 on the spreadsheet, because skill is .04 hit/crit per point.
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It does add crit or hit, but it is not displayed on the front page. It uses the value from the front page to determine the crit for each weapon (since crit should be different for different levels of +skill). It is a minor cosmetic issue that I have not taken the time to fix as it doesn't bother me.
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Originally Posted by Nutron
With my current gear (1048 ap 15%crit 14%hit), it tells me that raid buffed with BS/TSA/Shaman totems, I would do more dps with an hemo build than a combat build. And if i factor the hemo debuff, it just blows it outta the water by around 60 dps. It is also showing me to use a 5s/5e cycle for both combat and hemo.
What im wondering is if this is reliable info. I thought 3/5/5 was the predominant cycle for combat. And i must admit hemo dps getting ahead of combat without factoring the debuff kinda surprised me. Did I accidently break my spreadsheet or is this viable?
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Maces with servo arm? Also, 3/5/5 was developed before evis got buffed somewhat. Because of this, it is sometimes better to do 5/5 instead of 3/5/5. However, the more buffs you get, the more it swings to 3/5/5. Also, keep in mind that sometimes it says 5/5 is better than 3/5/5 even though 3/5/5 will be better after procs are calculated in. (although the difference is very minor)
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Originally Posted by Fifty
I'm experiencing a bug with one of the versions 2.02 , since im using MSA/Castigator i thought of switching to Castigator/Iblis with either mace or sword spec due to speed since it procs with a mace mainhand, anyways, when ever i select MSA for my mainhand for comparison the dps field goes ''##VALUE''.
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I cannot replicate the problem, so I dont know what the issue is. If you want it fixed, I suggest pm'ing me with your sheet that has the problem (or if you know what the problem is, tell me how to replicate it or fix it)
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Originally Posted by rochan
Keep in mind a huge part of hemo damage on the spreadsheet comes from serrated blades. Due to uncertainty of mob armor this is somewhat unreliable. Because of this it's more difficult to compare combat vs hemo than it was previously.
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I have not come across a single 0 armor target in naxx besides the gargoyles. (we use cor/ff on almost everything) Also realize that the mobs have a lower amount of armor with cor/ff than the spreadsheet indicates which would make serrated blades even better (unless it hit 0 armor). Hemo is not better than combat currently, but it is a lot better than it used to be. Once you add the inferiority of mace spec, that allows hemo to catch up with combat maces, but not combat sword/fist.