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Again, according to the maths I ran through (posted earlier in the thread), the DPM still matters a huge amount - arcane hasn't been boosted at all by these changes, and so it remains vastly lower DPM than Fire or frost. If there's a mistake in my maths, then of course that stuff is wrong, but right now I think arcane remains a pretty bad tree as a main damage school. Both Arcane Missiles and Arcane Blast are supposed to be high DPS / low DMP spells, which doesn't make much sense - arcane needs a stable nuke.
Also, Arcane's "burst" is on a 3 minute cooldown, and burns through mana at a rate that is far beyond sustainable even for the best equipment we've seen in game - whilst fire bursts without any actual extra mana cost on every target at the ever important enrage point. 15 seconds of supreme burst is no use outside of pvp when your fighting a raid boss, as even on Huruhan that's not enough time for the extra damage to pull ahead of what fire is doing for the remainder 20 seconds of the bosses life.
I want Arcane to be a viable alternative tree, i'm just not seeing it with these numbers and the current options.
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