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It's easier to just remember that haste increases the amount of attacks generated, rather than try and mess with the speed. If you try to generate a number for swings/second, you wind up with:
(1/weaponspeed)*(haste1)*(haste2)...*(hasteN)
E.G., (1/1.8)*1.3*1.2 for the number of swings per second of a 1.8 speed weapon during SnD/BF both being up.
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