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Originally Posted by Martyr
You have mentioned running ZG on a twice weekly basis. Can you comment on your interaction with mind controlled tanks (with high +def)?
And what does your combat log report an evade as? Although not common, I'm sure it would have occured over such a long period of time.
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My guild just started running ZG in mid-September, and since we're fairly small, we still don't run it too frequently (even once every other week might be an overestimate). I can recall perhaps two or three occasions on which we even bothered with the hoodoo piles.
As far as evades go, I can't tell you offhand because I'm about to head out the door and don't have the screenshot in front of me, but I certainly can't imagine the number of evades would be significant in the least (certainly not high enough to skew the crit rate off by 3%).
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Originally Posted by packetlss
Wouldn't a two roll system give a dodge value more in line with the expected 5%?
What is the chance of an almost 2% deviation from the expected on dodge value?
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Regardless of the model used, the chance of experiencing a dodge value that low is also insignificantly small (z-statistic of -5.49). One-roll or two-roll shouldn't impact the dodge rate because either way dodge occurs in the first roll performed. However, I can't think of any good explanation for the low dodge rate.