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Old 12/12/06, 4:00 PM   #42
 Amera
Jedi Knight
 
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Night Elf Druid
 
Blackhand
Originally Posted by Vinsent
Stuff
Actually one interesting thing about Imp Sanc aura is that, since healing talents take effect before +heal is applied, but imp sanc works after, on a long enough gear curve, it would actually provide bigger heals.

Rank 11 Holy Light,
Base: 2196-2446 (2321)
3/3 Healing Light: 2459-2739 (2600)
Imp Sanc: 2327-2593 (2460)

Rank 11 Holy Light w/+1000 Healing
Base: 2910-3160 (3035)
3/3 Healing Light: 3173-3453 (3313)
Imp Sanc: 3084-3349 (3216)

By +1000 healing, which is close to what people will have starting out at 70, the difference has shrunk from 140 to 97.

Originally Posted by mizerok
Everyone has seen this correct?

http://warcraftmovies.com/stream.php?id=32822

Currently I am in love with my Capt. America spec, but good god.
Yeah, that’s what I meant by crazy burst. :P Obviously he’s only showing crits, but it happens pretty frequently.

Originally Posted by artaxx
As far as leveling goes, if getting good gear/enchants is not a factor, what is the fastest way to level to 60 (then 70). I have stockpiled around 50 weapons/armor focused mainly on warrior-type gear - agi/str/stam with 2-handers providing the dmg. This was mainly with questing, single target dps in mind - full ret.

I have heard that grinding can also be effective with a prot build; ret aura, cons, BoP, holy shield, mithril spike and pulling 4 mobs at once (hopefully undead?). Should I plan to level ret 1-50 then switch to prot and grind undead in plaguelands? And how does reckoning work exactly? Reading the spell, a 2.0 speed weapon or faster would be the best for that build.
One nice thing about the class is there are several viable leveling builds. A holy spellpower build with SoR is consistent DPS with low downtime, but it isn’t particularly exciting (imo). A porcupine build like the one you describes works well also, you just have to pull lots of mobs at once, and the mobs need to be hitting you. If you are in a group, it can sometimes be bad if someone else is taking damage – all your abilities are reactive. If you want to start out with a good weapon, grind the GM quickblade. You need a good mix of shield block, reflective items, defensive items, and melee gear. And you will suck against spellcasters.

A single-target Ret build works fine also, you just have to be aware that you suddenly have ways to blow your mana, which paladins really didn’t before. So you have to temper yourself and not spam CS, judgements, etc, with a focus on conserving mana and minimizing downtime - try and use those abilities only when vengeance is up. Suck up the AP hit and grind with wisdom – the downtime you save is worth the extra time to kill mobs. If you are going to be in an area for an hour or so, don’t be afraid to chug some pots like mageblood and mongoose, or some of the new ones. Also, a little secret – switch into your healing gear while drinking. You’ll gain back like 2k extra mana, then use that to heal yourself/buff up before switching back to Ret gear, which will undoubtedly shrink your mana pool again. You basically just used ghost mana to heal yourself.

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