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Originally Posted by exog
Just specced mutilate, tried it in one raid and got the basics down; snd and find weakness up as much as possible.
But im a little curious about what to do when i have 3 combo points...
I can either mutilate and risk wasting a combo point(seal fate), or use a 3pt finisher which (afaik) isnt optimal (or is it due to find weakness?).
I also find it hard to maintain any form for structured cycle, seems so much more random than 3/5/5 with 19/32/0 specc, or 5/5 with 11/40/0...
So im wondering what the more experienced rogues do at 3 combo points...
Any advanced "dps taccs" or cycles are also welcome.
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At 3 CP, I typically Mutilate and risk the ~50% chance at one lost CP. The DPE of a 3 pt finisher is just too low to do anything else. Maybe if your SnD is running out *right now* and you have 3 CP and 20 or less energy it might be more efficient to SnD next instead of waiting, mutilating, and then SnD with 5.
I pretty much do it like this:
Priority 1: Keep SnD up, and try to do so with 4 or 5 pt finishers.
Priority 2: Keep mutilates under Find Weakness. This means waiting till about 50 energy to pop finishers so you will have the 120 energy you need for 2xMut before the 10 sec buff wears off.
Priority 3: Get as many Evis's as possible at 4 or 5 CP as long as you can do so without compromising Priorities 1 and 2.
Additional Note: Cold Blood is to be used for mutilate when you have fewer than 3 CP.
There may be some merit to modifying Priority 2 to wait for full (or nearly full) energy in order to squeeze 2xMut + 1xEvis into FW. This means that your next FW will most likely only cover 1xMut though, unless you are lucky with Ruthlessness and crits.