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And if you are modeling around an interval that is not a multiplicative of 60 seconds, the remaining seconds should be used for CoA, but the first n 60 second intervals should be used for CoD. So for your 100 second interval, you should model one CoD and 40 seconds of CoA (as has already been mentioned in this thread), as this is what gives you the highest dps.
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True - if we know that boss will not die in first 60sec (and we know that ;) , 1xCoD and then few CoA would be better - only hard to fit 60sec+2*24sec into 100sec, so i would have to use fractional part of CoA or change period from 100sec to something else ;p
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And really, you should exclude CoD/CoA anyway for single target sustained dps. The times you will be able to use one of them instead of CoS/CoE/CoR are likely to be rare, unless Blizzard starts making lots of bosses with specials that scale with AP, or are immune to fire and frost or some other gimmick. 4 warlocks in a 25 raid is a bit excessive to expect I'd think.
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I agree with this. But at start i mentioned that "max DPS" scenarios are not exactly usual for boss fights, since for some builds they also require additional healing. I should probably change that "no heal" scenario include also "no CoA/CoD", and it would be realistic raid scenario ;p