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Rogues will end up top damage again. The only question is by how much.
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From the perspective of someone who has played a lot of roles in the game, I think that the perception of "top DPS" is a fallacy simply because it's situational. I don't have a problem with any of the four (or five) main DPS classes coming in on top from an objective standpoint and it's pretty well proven that in the right situation any of them can top DPS charts. The trick is to also value the class' "bag of tricks" which is a rather intangible thing. Warlocks are often trod on because of the extreme versatility their pets offer them, Hunters because of their pet and survivability and mages due to their wide array of secondary tricks. Rogues also get a lot of these things, but the huge difference is that the vast majority of these tools are not that useful in PVE. It's the inverse problem that warriors have: Rogues can't do a lot more damage than they do otherwise PVP becomes very unbalanced if they are willing to blow cooldowns, just like Warriors can't have too much damage taken away from them or they become unplayable in solo situations with poor gear.
I think Digo is very much on the right track: there needs to be more that a Rogue brings to a group or a raid beyond superior DPS. They have minimal crowd control and almost no group-improving abilities to speak of, and they desperately need something in these respects.