|
I've been on a daze kick recently, and having a rogue that specs into blade twisting will increase the tanks threat due to increased damage from heroic strike. It's not a huge make or break talent, but is a synergistic aspect of the class that could be overlooked.
With the onset of more groups having druids as tanks, expose armor is actually something that should count. You can't guarantee that every 5 man group you run with will have a warrior, in which case expose armor is something to consider.
Mutilate is already something that promotes class redundancy. If you have a mutilate rogue, they ideally want a slower offhand to hit harder as far as I know (haven't picked up my rogue much in the past months). In combat, having a faster offhand for combat potency is ideal for energy regeneration. So if you have the deadly poison on the combat rogue, you get the benefit of a poisoned mob for mutilate, and the mutilate rogue can even use envenom with the excess of combo points, knowing that the combat rogue will be stacking up the deadly again very quickly.
|