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Old 01/24/07, 3:58 PM   #12
zeidrich
If you die in the game, you die in real life.
 
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Dwarf Paladin
 
Uther
I disagree, though as a caveat: I haven't seen heroic instances.

You've mentioned that you feel rogues are not desirable in groups, but are in raids, so I will ignore the raid side aspect.

In small groups a rogue has:
High damage
Immediate de-aggro
Long lasting initial crowd control
Much higher survivability than casters.
Kick to interrupt.
Stun-lock + evasion as offtanking.

In situations where there's so many mobs that some are going to go untanked in some circumstances, the hardiness of a rogue through higher AR and dodge makes them less of a liability than a caster.

As well, a rogue will ensure that you get that locked chest that seems to be present in every 5-man instance that I've done.

While I think the discussion would be fine if it were in the context of raids, where you might not be able to take advantage of your full suite of abilities. In the context of a 5-man group I feel it's not warranted. In the 5-mans which I've been in I would decide between bringing a rogue or a mage based on player skill. In my eyes, they are both high DPS. The mage has more reliable CC, but the rogue has higher survivability. Whoever's better at controlling their class is the one I would invite.

Were it a pug, and I had no prior knowledge of either the mage or the rogue, I would probably take the rogue. Because he is just less likely to die. If he pulls aggro he can vanish, or hit evasion, or at least take more hits than the mage allowing me to pull the mob off him. But I don't care about pug rogues anyways.

In a 5-man, personal DPS is far less important than personal responsibility for your situation. Kind of the opposite from your typical pre-TBC 40man.
 
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