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Originally Posted by Digo
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Originally Posted by Twid
Mutilate is already something that promotes class redundancy. If you have a mutilate rogue, they ideally want a slower offhand to hit harder as far as I know (haven't picked up my rogue much in the past months). In combat, having a faster offhand for combat potency is ideal for energy regeneration. So if you have the deadly poison on the combat rogue, you get the benefit of a poisoned mob for mutilate, and the mutilate rogue can even use envenom with the excess of combo points, knowing that the combat rogue will be stacking up the deadly again very quickly.
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This is interesting, not so much for actually using mutilate, but the idea of reactive attacks. Currently, rogues only have one, and it's a talent. Riposte. Why aren't there more abilities like this in the game?
Example:
Ninja Attack: puts a debuff on the target that lasts 2 seconds. Any other rogues that use their Ninja Attack during this time will do (big numbers) of damage. Ninja Attack costs 60 energy and is on a 10 second cooldown.
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That would be such a fun skill in both PvP and PvE... I really like that idea. Rogues working together is not really done beyond saying something like "you cheapshot, I'll ambush" in PvP. Having skills where we can benefit from things others do would be very good.