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Originally Posted by Glass
A few months before they announced the paladin/shaman availability a buddy of ours (we all work together) who is in an alliance raiding guild (and has never played horde aside from herbing alts) actually said to us "paladins don't make that big of a difference, you wouldn't even notice". We could have slapped him. Nevermind the fact that my first 60 was a paladin and I was in a guild with him...
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I don't want to think about how familiar that sounds. And I'm HORDE. Anyway.
Reactive abilities would be quite enjoyable... Part of K'T I enjoyed was the sudden coordination the rogues needed on interrupt, with a sudden increase in the amount of "whoa, I'm on a team, that's right..." as opposed to the usual "Zzzzzzstabstabstabzzzzz...". And I fully support anything "ninja".
With regard to 5man utility though, I oddly feel exactly the reverse: I'm far more useful in a 5man than anything larger. I have a ridiculous number of "OHSH*T!" buttons, be it evasion, blind, etc, and every 5man I've done so far has mobs susceptible to those. Nothing gamebreaking, nothing "required" bar lockpicking to get into the chests, but there's a nontrivial amount of times a quick blind on a loose caster, evasion on something out of CC, or vanish->shadowstep->CS on something heading for a healer has come in handy. More along those lines would be great. It's outright boring just stabbing things over and over and over. Restful, meditative, sure, whatever, and I'd miss the ability to play stinking drunk with only a 10% reduction in effectiveness, but anything along the lines of utility skills, threat mods to others, etc would be vastly preferable to simple upped damage output. Hell, give me a real use for Distract.
Also, sudden thought. Sap no longer has a heartbeat resist, and I don't think it can miss/be resisted, so I do believe we have the only unresistable, 100% full-duration, non-aggroing CC in the game. (May be wrong, though.)