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Old 01/24/07, 5:44 PM   #23
alienangel
Great Tiger
 
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Night Elf Hunter
 
Eredar
Originally Posted by Digo
This is interesting, not so much for actually using mutilate, but the idea of reactive attacks. Currently, rogues only have one, and it's a talent. Riposte. Why aren't there more abilities like this in the game?

Example:
Ninja Attack: puts a debuff on the target that lasts 2 seconds. Any other rogues that use their Ninja Attack during this time will do (big numbers) of damage. Ninja Attack costs 60 energy and is on a 10 second cooldown.
There are a few, although mostly don't affect rogues. The set bonus from 8/8 T2 for hunters was similar, but a proc instead of an ability. Expose Weakness the Survival talent is like this, but also a proc. And they basically added "Ninja Attack" for hunters in 1.12: "Concussive Shot: puts a debuff on your target for 4s that makes other hunters and warriors do (moderate numbers) of damage." Shield bash has the same effect.

I really wish they'd kept the "benefit from daze" effect that most classes seemed to have in early ["leaked"] Beta talent trees. Or just let hunters and warriors benefit from poisoned targets instead of dazed ones :)
 
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