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Old 01/24/07, 7:17 PM   #30
Lamaros
King Hippo
 
Orc Warlock
 
Dreadmaul
A good rogue is useful pretty much only for damage in my book.

Mage CC > Rogue, because it's recastabable, more obvious, and can be used on more targets.
Warlock CC > Rogue, because we can OT, Seduce, Banish, Fear, Enslave Demons.

Warlocks and Mages also do similar DPS. And they are ranged, which is very useful in a number of situations. Threat is not an issue for good warlocks and mages, especially once you hit level 66.

Druids, Priests, Pallies and Shamen can all heal if needed. Druids, Priests and Shamen can all DPS while giving very useful group buffs. Druids and Pallies can Tank.

Warriors can tank (that's about it, I've yet to see a Warrior who can do decent DPS).

Rogues problems for me in 5-mans are:

Not many in combat tricks that are useful to people other than themselves.
Hard to play very well (in the context of the average player and picking people for a pug group); not getting aggro, not breaking CCs, jumping to the proper targets, maximising damage, etc
No group buffs (no water/food, no healthstones, ss, auras, totems, etc)

A good 5 man group is all about control, and control of the enemy group. The Rogue specalises in control of a single target, but most of these control abilities aren't as useful in groups because:

A: The Warrior is tanking it, and if the Rogue is tanking he puts more pressure on healers.
B: There is more going on than one single target very often.
C: The single target fights (Bosses) are usualy ones where these Rogue skills cannot be used. (And bosses often AE and rogues are melee.)

Maybe poisons are the go for rogues, but I think thay while they suffer from being Melee DPS only then their buffs will need to be at the "must have" stage before you want one before another DPS class. Or they have to be #1 DPS. (and as a Warlock I've yet to be anywhere but #1 on the DM in 5 mans)
 
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