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I've got a really good feeling that rogues are going to see improvements in the dps department sooner rather than later. Even before heroics and raids really kick into gear.
Wodin is right, I'm only talking about a really talented tank who knows how to spec, gear and play his class. Johnny McPug has about no chance to hold agro, but thats not my problem.
Things I would like to see for rogues...
1. Top dps in most fights by a margin of no less than 10% without the need for absolute maximum buffage from other class.
2. Sap while not stealthed and in combat as long as the mob to be sapped isn't attacking you. I could care less if this works on players in pvp.
3. More ae avoidance. There are too many fights that will outright kill a rogue with AE damage (hi2u cleaves for 8k non-crit) or deal so much damage to the rogue over the course of the fight that it becomes better to have him plink with his bow from range. The whole massive AE thing takes us right back to MC where rogues were top damage by a mile but they couldn't actually fight but about half the mobs.
4. Flourish. Ok, its not too likely to happen, but man that would be a sweet ability. Combine with some sort of agro move and rogues could be a sort of situational tank for mobs that do elemental damage on hit. If damage is mitigated by resistance instead of armor then only things like dodge/parry make a good tank.
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