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Old 01/24/07, 8:14 PM   #33
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by GrizleyCQ
1. Top dps in most fights by a margin of no less than 10% without the need for absolute maximum buffage from other class.
I think buffs are something that is really holding the rogue class back.

In the best of the best gear, a rogue will have 1700ish ap with 29% crit and 17% hit (dagger/fist spec and precision assumed there). This same rogue fully buffed out with marks hunter/feral druid/enhance shaman/fury warrior group as well as moonkin, MS warrior, and a survival hunter in the raid will top out about 3700ap 38% crit and 20% hit. So now, this fully geared rogue does about twice the dps he did previously under the best of circumstances. The problem with this is that now, if blizzard balances around an average group, whenever a rogue gets these kinds of buffs, his dps will be 20% more than anyone elses and balance issues arise. So, they must balance around pretty close to top of the line buffs or else people think rogues do too much dps, but this of course is only for at best 4 rogues in a raid since you must have a tank/healer group and then 4 groups setup for rogue dps, lol. So, imo the problem isnt that rogues dont have buffs themselves, its that other classes buffs are so strong that it hinders your average rogue in balance. (and the AP flask dooms rogues even more btw).
 
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