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@AOE:
I recall a D&D 'talent' (it's been so long I forget the name they used for these) that melee classes could pick called Evasion (not confused with the wow one), which basically would allow the character to make a roll to take half damage from AoE. The Improved Evasion one allowed half damage by default and a roll for full avoidance. Basically this allowed classes like Monks to 'dodge' fireballs (fireball in D&D being a 20 yard radius aoe spell similar to wow's flamestrike).
Borrowing from this concept, I could imagine a talent or ability which would allow rogues' dodge to apply to AoE damage. Granted it already applies to Cleave, but stuff like pulse/aura damage could be reduced significantly in this way. For more interactivity, this might be an activated ability which costs a little energy and requires some minor skill to put up in the right fights.
@Synergy:
I really like the idea of cross class synergy. It makes the game so much more cooperative. Mage ignite stacking before it got nerfed, and shadow priest + warlock synergies now are good, but they only scratch the surface of what's possible. EQ2 has the concept of Heroic Opportunities - where one class begins an opportunity and other classes in your group get a popup allowing them to respond contributing to it, with yet another class finishing it for some stupendous synergistic effect. Granted my EQ2 experience goes up to level 5 or something, and I understand these weren't all that useful in raiding, but that doesn't mean it's a poor idea.
Applied to WoW, I'd imagine some class would stack an opener debuff on the mob. Once up, another class would cast a specific spell to take advantage of it, changing the debuff to something different, and perhaps a third class applying an appropriate finisher.
For a silly example, imagine that a warlock getting an improved shadowbolt debuff on a chilled mob would suddenly cause the mob to be much more vulnerable such that a rogue applying a 5cp evisc would get triple damage and remove the debuff. Ideally you'd want some effect that would be created on purpose with intentional cooperation and very unlikely to go off by accident.
Imagine a buff players can stack on other players akin to misdirection where a portion of your energy/damage by using specific abilities goes to 'charging up' that player's buff which can then be discharged for some super effect (raid-wide mass heal, a significant damage spell boost, temporary raid power buff, etc)
Granted this concept is not rogue specific, but I see rogues as an ideal finisher/delivery class because they already have the concept of finishers, and they can vanish after delivering some gigantic damage synergy :P
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