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Old 01/25/07, 12:00 AM   #39
Nadsat
Glass Joe
 
Blood Elf Rogue
 
Mal'Ganis
What I got from the Sap upgrade
There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
Is that sap now lasts the duration listed on the tool tip. If I am reading this correctly then blizzard is at least taking a step forward on making rogues more viable for the 5 man instances. IMO they fixed the "let us sap in combat" argument by adding in this change. 45 seconds and no heartbeat resist makes sap one of the best CC's in the game now.

I like the idea of a stacking rogue debuff. However, it should be something that would give us strength in the PVE element, but at the same time it can not make us too powerful in the PVP element.

Ninja Attack: puts a debuff on the target that lasts 2 seconds. Any other rogues that use their Ninja Attack during this time will do (big numbers) of damage. Ninja Attack costs 60 energy and is on a 10 second cooldown.
Although this is an awesome idea, it would be hard to balance around PVP(Unless they made it usable on non player mobs only?), and to a lesser extent duo grinding. A solution to the problem should be to bring more then one rogue per raid. A poison debuff would bring one rogue into a 25man, kind of like bringing in those few warlocks to MC for the banish. I was thinking along the lines of a finisher to replace SND as THE dps finisher. Somewhere along the lines of..

Silly Rogue Ability Name (5 Finger Bleeding Heart) 45 second cooldown.
Costs 25 Energy, 5 Combo Points
Medium DPS dot(Scales with AP) that can crit. Crit is based off applying rogue's crit chance.
Damage is multiplied by the number of rogues that cast. Stackable up to 3 times.

Problems with designing a finisher based on number of rogues is scaling. Bring 10 rogues to a 25 man and a ability like "ninja attack" and my silly idea would quickly become very, if not overly, powerful. How many rogues will you bring to a 10 man? I am guessing one, maybe two. Then the reverse would be true, without enough rogues the ability becomes not worth the energy, making rogues rely on the old school DPS strategy.

Just some random ideas I had /shrug.
 
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