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Old 01/25/07, 6:29 AM   #9
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by CasT
I have self been thinking of starting this thread as every other Druid thread only talking about Feral and lololol crits.

Anyway. My view on the druid as a PvE Raid healer is definatly a ToL HoT healer. Lifebloom, Regrowth and Rejuv with swiftmend is what makes the class. Both palas and Priests are imo capable with big heals. But this is only my view on how to play and not the min/max way.

Put aside my view I'd like to know how the talents effect +healing. Gift of Nature and Empowered Rejuvenation have both different descriptions. Does an 3.0 sec HT count as a 3,5 sec spell and therefore recieve full +healing? I have searched after the +healing formulas and found the formulas over at http://www.wowwiki.com/Formulas:Plus...d_Plus_healing but I haven't been able to get same numbers as ingame.

How would the formula for rejuvenation with GoN and Emp. Rej look?
+healing should be applied BEFORE talents are taken into account. So a 3 second HT spell should count as 3.5 when it comes to figuring in +healing. Thats why the mage changes recently. Now the talent specifically states it lowers the +damage coefficient. Safe to assume that unless specifically stated in the tooltip, your spells are safe.

In instances so far I have seen a lot of AEing bosses. Some of it not so minor. So I would assume that this discussion is more leaning towards 5man instances as in a raid you will have sufficient healers anyways, whereas a 5man will be reliant on only 1 healer (often anyway). As I said earlier though, the bosses often have AEs, and the AEs are quite harsh =). A fast casting single target heal is essential though as the tank is going to get pummeled =/.

I guess in the end it depends on the tanks you are grouping with. If they can take the beatings as you renew everyone to ensure they live through the next AE barrage, I would suggest going for a more HoT friendly spec. If however the tank is dropping like a rock, got for the more single target friendly spec so you can use the extra 3 seconds that would have been your second HT, to renew/LB the group.

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
 
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