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Originally Posted by alienangel
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Originally Posted by Glass
Back on topic. I'm extremely jealous that hunters got the threat redirect. That screams rogue! :)
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I think so too, but I also think it would be breathtakingly less useful for pulling on a rogue :)
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It'd look silly! Who just knocked my friend out cold and rammed two daggers into my spine? Oh, it must have been that guy in plate armor standing twenty feet away and waiting for me to run over to him.
I like the idea of redirecting threat, though. Rogues are supposed to be shifty miscreants, adept at manipulating fights and pulling the wool over their enemy's eyes. Imagine a fight where it's very difficult and yet vital to hold aggro; Now give the rogue some interesting aggro management abilities. You could have a "Disguise" ability that lets you impersonate a fellow mage (thus taking over any aggro they have) and then Vanish/Feinting, or mimicking a tank who just died and then popping Evasion while the raid recovers. Or a hallucinogen poison that causes the mob to see mirror images of players that it'll attack and one-shot when the respective player overaggros, warning them that they've overstepped the aggro threshold. Heck, give us something like the Hunter Misdirection that can temporarily make the mob attack it's fellow NPCs!
All idle musing and would take ludicrous amounts of design investment to implement, of course, but it'd be a fun PvE addition and could leave rogue PvP entirely untouched (Except for disguising, I'd love that in PvP). Having the supposed distinction of "top DPS class" just isn't something I'm comfortable with, there will always be fights that simply aren't melee friendly and preclude the need to have any rogues at all.