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Old 01/25/07, 2:58 PM   #47
 Digo
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Human Death Knight
 
Hyjal
Originally Posted by Glass
On a related note, just got word from one of our friends who's group is starting Kaz, stating that his druid is sitting at 6500hp, 30% crit and 2400 attack power at 70, with 6% to hit (no dual wield penalty). Of course he's in absolute love much to my disgust. When asked how his rogues were doing in the group he stated that "we don't ask them to come", and then apologized. Ugh.
Exactly.

As raid leader, why would I take a rogue over a feral druid who can a) put out disgusting damage, b) offtank, c) cure, d) buff, e) heal, f) cc beasts/dragonkin? Or a fury warrior? Or a hunter? There's a ret paladin in my guild who's keeping up with our rogues in Tempest Keep on the damage meters. How is that balanced? I'll even have him start tracking the stats for documentation.

We need some kind of group support option, preferably that does not involve crowd control. I think a debuffing line that promotes redundancy is the best solution. I'd thought about a group haste proc, but I know how wary they are of haste elements. I'm not even sure poisons is the best answer, because then you just take one rogue and have him swap weapons in combat.
 
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