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Originally Posted by Glass
Where the rogue offers no buffs, cumbersome time consuming cc, and takes 4 times as much healing even when they're playing *perfectly*. This is in a 5 man, when a rogue can use thier talents (ks, sap, blind, etc.) let alone in a 10-25 man when 90% of those abilities mean exactly nothing.
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Look, I'm no rogue nor do I have a ton of empirical evidence, but I take exception to this. How does a perfectly played DPS class require *any* healing? If a mob is expertly tanked, the dps class doesnt pull aggro, and CC is respected, WHERE IS THE ROGUE TAKING DAMAGE? That to me, thats what perfect play implies. Why does a rogue magically require maintenance more than a warlock, mage, hunter? What instances are you doing in which they require more healing in every single fight? I can think of some circumstances (first boss in Auchenai crypts, the melee range bleed debuff) where a rogue may situationally take more damage, but even at the same time he's dealing MORE damage than mages/warlocks due to the aura of that fight. No clear superiority.
Our current experiences with 10/20 mans (PRE TBC IM NOT PSYCHIC NOR EXPERIENCE WITH KARAZAHN) flat out contradict your assertion that rogue talents will be useless. The smaller the scale of a raid, the more influence that one kidney shot has, but then again Sartura could be kidney shot as well. If you're upset that you can't stun bosses that's fine, I'm upset that I can't fear them or death coil them too. Big whoop. Trash is still a good portion of the time we spend in PVE and trash is pretty susceptible to rogue CC. If they're immune to rogue stuff, what hunter/warlock/mage abilities are mysteriously working on them?