|
If rogues could stealth the whole group enabling the raid to skip past most of the trash and just do the bosses, or skip past the early bosses too, they'd be amazing.
Sadly that won't happen in this game.
For off the wall ideas, they could make bosses gimmicky like in some other games (FFO I think?) in that they have different random weaknesses or abilities based on what day it is, and it could require a rogue to figure out what you have on any given encounter. Seems rather artificial though, unless they devoted far more time than they will to making it complex enough to be interesting for the rogue.
I honestly don't think there's anything particularly new and fun we can come up with that a rogue could usefully do, since all the standard tasks are already provided for in non-gimmic encounters. Whatever utility could be added to a rogue would either be:
a. some boring incoming damage increasing or outgoing damage reducing debuff
b. another aggro control ability that would be of limited use
c. some groupwide buff like the ones we already have on other classes (increased damage, increased AP, increased crit, regen of some sort).
|