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Old 01/25/07, 6:51 PM   #59
discofiend
Piston Honda
 
Murloc Rogue
 
Sargeras
Personally I think that a good raid solution is a per-rogue finisher that reduces mob armor by x amount. call it "expose armor" :p

But, it would stack with sunder and other rogues' "expose armor". Instant extra group viability, it's *almost* in the game as is, and promotes commraderie amongs multiple classes. 150 armor per combo talent point. Numbers out of the air: three rogues dropping 5 point exposes would decrease mob armor by 150 * 3 * 5 = 2250. It would stack fully with faerie fire and sunder, etc.

Another ability that might be nice is a per-rogue stackable poison (up to 5) "angel dust". It *increases* the targets armor, but also increases magic damage on target. 1% per application, so at the max, with 3 rogues, you could have 15% bonus to magic damage on target, but with a 15% armor increase. It'd be situational, but a way for run-in/run-out fights to still have a more meaningful contribution from rogues (eg gluth, gheddon). It also provides something for casters to be happy about with respect to rogues, and rogues wouldnt be completely non-damaging, as melee isnt hit *too* hard, and rupture would still work fine.
 
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