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Old 01/26/07, 4:34 PM   #3
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Aggememnon
1) How does +spelldmg affect SoR compared to SoCommand. Is SoR purely magic based and therefore regular melee crit doesnt help it, but spellcrit would?
SoR doesn't crit at all.

If you're referring to JoR, that exhibits spellcrit behavior (crits at the spell rate for 150% damage).

2) Same question for Command, which crit helps it, and does AP raise its dmg as well as +spelldmg?
Seal of Command is a bit of an odd duck. An SoC proc is effectively an instant attack that does 70% of your normal weapon damage, plus 20% of your spelldamage, with all damage dealt as Holy. So it's unique in that it benefits from AP (because AP increases your normal weapon damage) and it also benefits from spelldamage.

SoC's crit behavior is melee-like -- it uses the melee crit rate and crits for 200% damage.

Judgement of Command is affected by spelldamage, but not by AP. Its crit behavior is melee-like.

3) For crusader strike, it is physical damage correct? But It has a holy component that raises this physical damage, so +dmg and regular crit for CS?
It's all physical damage -- the physical damage is simply boosted by 40% of your total Holy spelldamage. Melee crit behavior, like any other physical swing.

(CS shows up as yellow damage, which can be somewhat confusing if you're used to always assuming that yellow damage is Holy.)

4) Can seal procs and weapon procs trigger from CS?
It's well-documented that Seal of Command won't proc from CS. Other seals I'm not entirely sure about, although I believe I've read that CS can proc Seal of Justice.

I also know that weapon procs and enchants can proc from SoC procs, so I'd expect CS to be able to do so as well, but I'm not entirely sure.

5) How does regular AP factor in besides normal white dmg?
AP boosts the damage of SoC procs and of CS, since it increases your weapon damage. It doesn't affect anything else.

Ideally I'd love to find a post or have someone list our abilities, and have how each bonus (crit ap etc) affects these.
Basically what it boils down to is that for PvE dps, a Ret-heavy build will benefit a lot from AP and melee crit, benefit somewhat from spelldamage, and not benefit at all from spell crit.

Spelldamage, however, improves both healing and damage, so it's a nice stat from a hybrid point of view.

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