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Old 01/26/07, 5:12 PM   #69
 Dazwin
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Undead Rogue
 
Maelstrom
Originally Posted by ver
I find gouge and blind to be near useless in a 5man. Their short durations may prevent a few hits on the party, but compare it to other in-combat CC abilities from mages and warlocks. And mages and locks can continue to dps while they have applied CC, whereas a rogue running around gouging/stunning mobs is doing very low dps simply because we have to run to melee range of mobs, let alone spending/losing combo points on short duration stuns and switching targets.

5 mans are just excruciating for me as it simply exposes how little the rogue class offers to groups in comparison to the other classes. Sap is our only golden goose and it requires 7 talent points in our 'PvP tree' to be useful.

Quick recovery and imp kidney shot are very nice, however I can only think of one PVE focused build that would be able to access those talents without gimping the build (combat mutilate).
Blind and Gouge are wonderfully useful. They're just not a 2nd and 3rd sap. They're exactly what they seem to be: short-term, oh-sh*t CC. That's 14 seconds you can take a mob out.

My typical "bad pull" action is to stunlock/evasion tank one mob, Blind another (you can make a macro to Blind using the glove cursor, not even that necessary with the CP change), and Gouge the Blinded one when it breaks. That's 2 mobs, out of the game, for an extended time. Once the tank hops on them, I can Vanish and bandaid/wait for heal or just jump right back in.

You really can't compare them to Mage and Lock CC's, because they're massively different. Blind and Sap are 2 CC's on 2 different mobs, which mages don't have. Add in the 3rd that you're stunlocking (and DPS'ing, which you can't do with mage CC), and you've got something a warlock can't do.
 
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