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Old 01/26/07, 5:23 PM   #71
Gort
Piston Honda
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Nite_Moogle
their consistant attacks also cause "pushback" of the mob's casting bars.
I'm about 99.999% sure no such thing exists. This is purely a player mechanic.
I would concur. I've never seen a change in cast bar progression no matter how much I hit something.

Originally Posted by Fellwraith
Rogues are the hands-down best interrupt class in the game if they are played correctly. Run mana tombs without a lot of CC sometime and tell me how it works out for you. I ran a nightmare group through the other day and I was practically begging for a rogue by the end (destruction lock, BM hunter, shadow priest, druid and me). Despite having 2 interrupts of my own and 16% damage reduction vs spells, the druid was working overtime to keep me up.
Exactly. We really do interrupts/disruption quite well, and while, say, blind or gouge are no substitute for a sheep/trap, both will buy enough time for a sheep/trap to go off. Crippling/Mind-numbing are also of obvious use, and while both are replaceable, they require no effort on our part other than "hitting the mob", and there's something to be said for completely passive useful debuffs.

 
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