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Old 01/26/07, 6:19 PM   #72
GrizleyCQ
Don Flamenco
 
Draenei Shaman
 
Kilrogg
Originally Posted by Dazwin
Originally Posted by ver
I find gouge and blind to be near useless in a 5man. Their short durations may prevent a few hits on the party, but compare it to other in-combat CC abilities from mages and warlocks. And mages and locks can continue to dps while they have applied CC, whereas a rogue running around gouging/stunning mobs is doing very low dps simply because we have to run to melee range of mobs, let alone spending/losing combo points on short duration stuns and switching targets.

5 mans are just excruciating for me as it simply exposes how little the rogue class offers to groups in comparison to the other classes. Sap is our only golden goose and it requires 7 talent points in our 'PvP tree' to be useful.

Quick recovery and imp kidney shot are very nice, however I can only think of one PVE focused build that would be able to access those talents without gimping the build (combat mutilate).
Blind and Gouge are wonderfully useful. They're just not a 2nd and 3rd sap. They're exactly what they seem to be: short-term, oh-sh*t CC. That's 14 seconds you can take a mob out.

My typical "bad pull" action is to stunlock/evasion tank one mob, Blind another (you can make a macro to Blind using the glove cursor, not even that necessary with the CP change), and Gouge the Blinded one when it breaks. That's 2 mobs, out of the game, for an extended time. Once the tank hops on them, I can Vanish and bandaid/wait for heal or just jump right back in.

You really can't compare them to Mage and Lock CC's, because they're massively different. Blind and Sap are 2 CC's on 2 different mobs, which mages don't have. Add in the 3rd that you're stunlocking (and DPS'ing, which you can't do with mage CC), and you've got something a warlock can't do.
That is not a bad strategy. Burns a lot of long cooldowns but you effectively manage to keep one melee mob tied up for 15 seconds (and then die) and one mob of any type for another 15.5.

Of course you could compare it to a mage doing something like this...

Frostnova
Sheep
Coldsnap, Frostnova
Water Elemental Nova
Then (10ish?) seconds later another nova.

They control an unlimited number of melee mobs and one mob of any type for 24 seconds, and then after a couple seconds of non-controlled mobs they nova again. Thats quite a bit of control.

Or if you know there is a nasty pull coming a warlock can provide incredible amounts of control via AE Fear, Fear, pet and drain tanking. Not to mention banish vs elementals... and lets not forget they control demons and take 2 out of the fight with one spell. Remeber back when dire maul first went in? Warlocks soloing the 4 packs of demons nobody else could even come close to touching? Same thing again.

Rogue CC is improving with Imp Sap but its still not up to the standards of the other classes with crowd control options.
 
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