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Old 01/26/07, 6:50 PM   #73
 Fres
Piston Honda
 
Gnome Warlock
 
Mal'Ganis
Grizley, am I missing something or is the example you're using not making a lot of sense? You're comparing a 41 frost mage using coldsnap to stagger aoe roots against a pack consisting of melee +1 other mob, assuming no resists, and arguing that because a mage CAN do that rogues SHOULD have parity? "Mages can arcane explosion, rogues can't so I guess we should change it so that blade flurry hits 5 nearby targets?" At what point can we simply say, the class was never designed to do that so that comparison is pretty silly? edit: Blowing a set of 5 minute cooldowns seems preferable to me than using a 15min cooldown (or whatever coldsnap is) anyday of the week as well, after all they're there to be used and 5 minutes implies you SHOULD be using them.

Exactly how often is that scenario coming up, versus the utility that rogues can bring to every. single. pull when it comes to incapacitate, interrupt, and stun effects? Is it remotely possible that blizzard just plain never intends to ever give a high burst, stealth-based melee dps class area of effect crowd control (drums of panic lol)? How often are we running into that scenario that rogues should fear for their jobs?

Also the warlock example is similarly confusing. Aoe fear is 8seconds/40cd on 5 targets, good good. Fear is our standard 20sec casted spell. Fear is a fickle CC but easily maintained by a good warlock- I'd put it above sheep/sap in terms of utility just because dots don't break it often, and we have curse of recklessness as a panic button if they're going somewhere bad. Banish is probably the best form of CC, unbreakable and highly specialized. If using enslave demon they're trading spell-lock/seduce/60+ group stamina/fat blue goober for the enslaved demon. It can break randomly (I don't use the spell frequently enough to have some sort of factual understanding of its mechanics... how often does the average rogue kidney shot again?), and then you're in a worse position than before. Again, very potent CC but highly specialized. The "take 2 out of the fight with one spell" I'm assuming means enslave one and make it fight another as offtank, and yeah that's pretty sweet (when you're fighting demons), but to compare it to the interrupts and stuns that rogues can apply pretty much across the board regardless of mob category, I think we're still pretty even.

Look let's be blunt. Rogues have a plethora of CC (which mainly take the form of stuns/incapacitates) that is applicable in almost every situation in the current 5 mans. Barring the highly specialized warlock demon/elemental CC abilities (which I admit are not really matched by any other class) I'm not seeing how we can argue that rogues are below par.

ps. On a tanget, as far as I'm concerned, banish/enslave are legacy abilities from a time when warlocks were not a complete class but still steeped in lore, similar in origin to the felsteed and ritual of summoning. Blizzard gave every meeting stone in the game the same functionality as summon because it made a lot more sense from a gameplay perspective. Things can and do change.

 
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