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Old 02/02/07, 7:08 PM   #39
Tehehe
Von Kaiser
 
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Gnome Warlock
 
Black Dragonflight
Firstly, thanks a lot for all the data. This is an amazing collection of very useful info!

I haven't seen much discussion about the weapon slot though. I'm having a hard time deciding between something with +armor (say [Braxxis' Staff of Slumber]] or eventually [Earthwarden]]) vs something with AP for threat, a bunch of Stamina and maybe some agi for dodge (say [Staff of Beasts]).

I've discussed this a couple times with a few tanks (Bears and Warriors alike) and the argumen goes both ways. Some argue that the extra mitigation from the armor will allow you to take far less total damage, straining the healers less and allowing their mana to last longer and therefore keep you alive longer. Others (me included) tend to say that your chances of dying from spike damage is much higher than dying from healers running out of mana, so the extra stamina is more beneficial.

I know stamian vs. armor has been talked a lot before, but with the case of the weapon slot it seems to be very specific values (~500 armor vs 50 stamina). Hopefully this isn't too repetitive of a discussion.
 
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