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Originally Posted by Lactose
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Originally Posted by Cheeky
In my latest version most of the Survival talents have been modeled. Yep, they still seem very underwhelming, but they are there.
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How do the results you get from the formulae compare to simulation results?
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To be honest, I'm not 100% sure. I'm calculating them using the (1 - (chance of not)^(number attempts)) math and then averaging their results over that. I use the shot rotation page to compute the number of shots/second the Hunter is doing for their rotation.
I know it's not going to be as exact as a simulator (mostly because mine assumes a steady state, so even your first shot is getting some benefit) but it should be a close enough approximation to see what the benefit it. Also on Master Tactician I don't have any logic in there for increased chance of re-proc due to the increase crit chance while it is active.
If you have better ideas on how to model these I'd love to hear them.