Thread: Feral Druid DPS
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Old 04/10/07, 10:58 AM   #5 (permalink)
Boevis
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Originally Posted by Boh559 View Post
I normally place anywhere from 2nd to 7th in 25 man raids, when strictly dpsing. Right now im at the point where im looking for how to optimize my dps/gear

What i would really like is to get a discussion going on gear/gem/enchanting choices.

things that i am curious about:

+ hit vs + crit vs AP

Valuation of Str VS Agi as attack power gets higher

the effect the 2 piece malorne bonus has and whether it is worth sacrificing a bit in stats for.

feel free to look up my armory on wow.com toon name is boh on anetheron in <infamous> I'm most likely logged out in my dps gear.

I've been playing around with different gear sets as i have accumulated most of the gear from the 5 mans/karazhan/gruuls.

anyhow, much appreciation for any insights that can be offered.
http://forums.wow-europe.com/thread....sid=1&pageNo=1
I think Emmerald and others have covered this topic extensively with the exception of the value of t4(5/6~) set bonus's. His base values make his AP Equivalency a bit off as you get further away from the base, but they serve their purpose well enough. Except for his values of +skill which he got completely wrong.

Personal Bias: I run with Clefthoof Hide Leggings and Shapeshifters Signet (+9 Feral Skill) and I'm working on reducing my +hit from it's previous 8.6+ values to the 4.7% I actually need (9 Feral Skill adds .9% for a total 5.6% hit, which is what we need for bosses) I hate missing, but it's very easy for me to never miss.

Malorne 2/5 is listed as a 4% proc rate on Thottbot. Being rather conservative and simply counting it as "half a mangle" puts it at a 4% chance to do another 500-700 damage depending on armor. Or simply, 25-40 DPS scaling with gear quite nicely. Off hand, I'd say it's worth at least 150 AP.
 
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