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Old 04/11/07, 11:24 PM   #7 (permalink)
Christmas
Piston Honda
 
Murloc Warlock
 
Defias Brotherhood (EU)
As a warlock, I team up with a Doomkin for 2v2s. Our ratings have varied wildly (1600-1800). I'm deep Affliction (41/9/11), respecced from 40/0/21 just for PVP (I have yet to see what effect it has on my raid DPS). We're both reasonably well-geared - I'm a shade under +1000 shadow damage in what I jokingly call my "stamina" gear, with 8.5k health with the druid buff (I don't take it seriously enough to invest in uberstamina gear or farm for arena armour). We found getting from 1500 to 1700 really, really easy - despite me being (basically) not very good at PVP. This was the time where melees other than rogues were a bit of a joke, mages didn't have enough burst damage, etc. Even if they were in similar gear to us, the melee/other caster gear just wasn't that great. 1700 to 1800 is a bit tougher. On our battlegroup there appear to be a lot of rogue/rogue teams in 2v2, and whilst they didn't do much damage at the lower ratings, when they start to get arena weapons/Karazhan bits and pieces/Blacksmithed maces, they're really nasty. We only win against 2 rogues if they're dumb and run in whilst Perception is up so I can pop at least one (preferrably two) out of stealth. Even then, with Blind and Preparation/Cloak of Shadows, it can be a lost cause. Improved Sprint is popular, and combined with Preparation and Cloak of Shadows and Crippling Poison means that kiting simply is not an option.

However, where we are having real trouble - in fact our glass ceiling for progression - is that we're starting to come into contact with really well-geared warriors, with the 2handed mace (mostly) or axe (occasionally) from Blacksmithing, or arena 2handers. Death Wish and Berserker Rage means they're essentially immune to my crowd control, and at the higher gear levels they have the health to survive the 12 seconds that Cycloning their healer would give us to DPS them (what with interrupts, Intimidating Shout, etc - our burst damage isn't great, with me being Affliction). This leads us to one of two tactics - Cycloning the warrior and hoping we can kill his partner quickly (depends entirely on class) or trying to kite the warrior with CoEx. This can be viable, especially in Blade's Edge - CoEx can stop a warrior getting to you if he's on a platform unless he's mounted, in which case you can fear him - but has certain problems. Mages and druids can dispel the Curse. A warrior with runspeed enchant/metagem can almost certainly get an Intercept off on you at some point as you loop around kiting. Paladins are the worst though - because they can Blessing of Freedom the warrior. Paladins with bubble can survive the warrior being Cycloned, the ubergeared warrior with Kings can survive the paladin being Cycloned (if he doesn't preemptively pop bubble to ensure the warrior can get an easy kill). The warrior can't be kited because of Blessing of Freedom.

We have yet to beat the combination of well-geared warrior and healadin. We can occasionally beat two rogues if we're fast. Kiting, along with mana draining in long fights, is definitely a viable strategy - but a situational one.
 
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