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There are a few major types of teams to be worried about in an arena.
1. The double stealth team. Rogue and Rogue or Rogue and Feral Druid. I've never seen a 2x Feral Druid team. These guys will wait until they see you and decide who to kill first. Here's what you face when you go for them:
If you have a succubus out, they will realize you are not soul link and hit you first, and hard. Fel Dom in a Felhunter right away. My 2v2 team is a rogue/feral druid (me), and when we see a lock with no pet, I ravage first, rogue immediately cheapshots, you're targetted on me from the damage spamming your seduce button, but I'm not humanoid so it's not working. You will die fast. Kiting is possible against this team, but the general objective of a double stealth team is to make it a 2v1 game.
2. Warlock with Shadow Priest. Impossible to kite. You will probably lose, as they will DoT someone up bad then LoS all your casts. You HAVE to get a UA on both of them. Infact, you want to fight them in close quarters. They will more than likely try to burn your friendly mage first. Mass Dispel can hit his ice block, but if the priest accidentally hits himself with it and blows off a UA, it'll hurt them.
3. Double frost mage. Two frost mages, one 21 points for ice block and 40 arcane for burst, the other 41 frost for water elemental. They have a lot of survivability, and can eff you up with bad counterspells. They're somewhat retarded OP against an affliction warlock, as they have two ice blocks each.
4. Warrior Pally. Felhunter out immediately. Tongues the pally, make sure the warriors gets in combat before he can charge. Chill him, devour or spellsteal the Blessing of Freedom (Spellsteal is hella awesome if the mage is being targetted, no hamstring for j00). Pally will have to blow his bubble to get the Tongues off if you're doing enough DPS to the warrior. Keep a UA on the warrior so the pally can't dispel the snares.
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